Zbrush student license price4/6/2023 ![]() It is favored for defining the basic shape you want, whereas surface mode is generally used where greater detail is desired because it puts less of a load on your hardware and thus gives faster response to your tools. Voxels allow for easy boolean operations, just like a lump of clay would. Think of voxels as a lump of clay and surface mode as a shell. Surface mode is what you get for this choice. If you import an OBJ, you can choose to not voxelize it and just work on it's surface. ![]() Is there a *really* basic tutorial which covers this, please? But coming here it seems to be taken for granted that everyone knows what they are and how they fit in the big scheme of the 3D universe. None of them mention voxels as far as I am aware. I arrived at 3DCoat by way of DAZ Studio and ZBrush (with excursions into other modelling programs such as Hexagon). What happens when I import a model (.obj I presume) from another application? Do I need to convert the polygons into voxels? And how about exporting it back again? Do other apps need to support voxels? ![]() I just don't know how voxels relate to things I'm used to such as polygons, displacement, bump and normal maps. I've read the wikipedia definition but am no wiser. ![]() The videos I have seen so far - even one that is called "starting from scratch" actually starts ahead of where I'm at: I have no clue what voxels might be. OK - it seems I am limited to the number of times I can post on this forum so I'll ask one more question and perhaps I'll be able to follow up tomorrow.
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